I’m kinda new to this community, so sorry if I chose wrong place to write this post. Also English is not my native language, so I apologise if I’d say something wrong or out of place, or make your eyes bleed because of grammar
I’ve updated the post, removed stuff that has been fixed/changed since the last edit. Again, thanks to developers for often updates that actually make the game better! And thanks to all other players for all the help you give to Flat Earth Games with OIS. Love y’all <3
Pausing does not mute game sounds such as engine or sirens.
Game does not pause if open PDA with “Tab” key and switch to Settings tab. Pausing with ESC works ok.
News and Messages Screen and System Terminal clear all written commands after changing rooms.
There’s not any notification about the game being saved, and no option to save it manually. I’ve seen an explanation of why autosave in the flight is not possible atm on the forum, so won’t ask for it, but a button to save the game at least when docked is very desirable. Once i’ve spent like 15 minutes to write down all the broken components in my ship and buy them one-by-one only to get a crash when opening an RCS module and discover that the game got reset to the moment when I just docked
Mail thing allows you to send reply even if you’re reading message from another addresser. Shown in the video.
I think it’s kinda odd that station directly says to buyer that “I have higher prices than others, don’t buy my stuff, no no no”. Every seller is definitely interested in selling its goods, not in scaring away all the customers. So I think, this line should be removed, so player will have to manually check the prices, compare them and understand where it’s profitable to sell goods and where it’s not. Some cluster-wide market pricelist would help players too.
NavComp boot sound only plays after jump, not when you manually turn it off or after a power outage. Also there’s no boot sequence “animation” (lines running on screen, memory checks, etc. Don’t know how to call it correctly) when any module is being disabled due to no power.
It’s impossible to see destination sector of a passenger if you already have one on board - terminal show information about your passenger.
Would be nice to have an option to disembark a passenger that you don’t want to carry. With a fine, obviously.
Please add an answer in conversations with “tutorial” characters (Biming Yang, for example), that will immideately end, or, at least, shorten the dialogue.
“Status” line is bugged during the docking process (after ship being catched and until bell ring):
They blacklisted me after one failed contract. Is it even possible to get from Penitent Commercial to Lago Gas Port in 2 hours? It took me almost three hours to get from Lago Gas Port to Columbus Ctrl. Trd, that is a lot closer!
Yeah, those guys have really harsh rules
But for some reason I still have my license:
Authority ship called unknown freighter a “pirate”. Did they forgot about presumption of inossence?
Caught my first crash since 0.9.2.3 - when tried to delete news.exe in comms terminal, hehe. Crashlog is empty for some reason, and DebugLog ends in 2 minutes before crash, but anyway I can send them if requiered.
Game version 0.9.3.0
Windows 10 Home, x64, version 1803
CPU: AMD FX8300
GPU: AMD (MSI) R9 380 4G
Also I have one pretty dumb question about fines. Where should I pay them? I’ve ran around the whole station where they said me to pay the fine (Cayeux Station in Tega), but didn’t found any traces of terminal or person that allows me to do that. This 50c fine probably already grown to some huge numbers, but I can’t even see how much should I pay