Currently armor mechanics havent been publicly released, but how about we talk about how armor mechanics will probably work. For example, a good simple system would be:
Each ship has only a certain number of armor "layers" for all 4 direction to cover each side of the ship. Larger ships have more layers, but have the option to NOT use them. Different ship types may have different balances of layers. NOT using armor layers decreases weight and also has other benefits at the cost of NOT having damage resistance.
Each layer should be one of 3 types of armor.
1. Composite Armor: this armor type is a solid block of steel composed of a multitude of light metals designed to resist both the impact and brissance of high explosives. Resistance to kinetic impact is similar. This does nothing to shield from EMP, but also does nothing to affect your radar signature. This is also the heaviest form of plating. Marginally increases RADaR signature.
Faraday grid: a multi-layerd grid fence of conductive material such as copper used to contain Electromagnetic Wavelengths. Lightest form of armor, but due to the reflective nature it increases your RADaR signature more than any other layer type. No resistance to explosives, and will be destroyed if affected directly.
Cermet Plating: Ceramic, Concrete, and corrosive resistant metals combined to combat the effects of DiChromatic Nebulae. Offers NO protection from EMP or Explosive damage, but does prevent your hull from taking damage over time from Dichromatic Nebulae. Marginally increases RADaR signature. No resistance to explosives, and will be destroyed if affected directly.
Lets say you had a Large ship with 5 layers of armor. A logical "all around" setup would be first layer of Cermet, 3 layers of Composite, with the final layer being Faraday. Lets say you get hit with a high explosive Torpedo. Your cermet layer Instantly crumples with no effect on the explosion, but the first layer of composite takes the brunt of the assault, with the subsequent layers preventing damage to your underlying Faraday grid, as well as your other internal systems.
Each hull layer would either be destroyed or uneffected from high explosive, with only the corrosive nature of DiChromatic Nebulae being able to leave partial damage.
A simple but easy to understand system that I hope wouldnt be too complex to program. Thoughts?