So, I’ve been able to mod my Power Room with a Stealth Meter and a Power Gain/Loss/Level meter.
Let’s start with the Stealth meter, as that was my initial problem.
Using its original location coordinates it got placed way in the back of the room behind the screen. I started off my using the # in front of the screen’s coding to remove it temporarily. Then I found with some trial and error that the coordinates function as follows.
X = Horizontal axis
Y = Vertical axis
Z = Depth axis
Anchor point is the center of the room(?) (Not 100% sure yet if it’s the center of the room or the actual 0x0x0 coordinates)
Once I had honed in my ‘aim’, I slowly maneuvered it in position. Changing the location coordinates just slightly towards where I want it in small increments. Booting the game and checking my progress every step of the way. Then I made the mistake of wanting to tilt it by 45 degrees and finding out that this TOO is anchored at the same point. Making it swing about pretty wildly.
So once again, small increments, checking my progress, and eventually alinging it.
Then I figured: “Why not add that Power meter thing? That’d be handy to keep an eye on while doing the stealth thing!”
So I copied the stuff over and had it appearing on the first try this time. Appearing exactly where it does in the ‘Bridge’ screen. So, as you can see, I wanted it tilted so it aligned with the screen. Not too hard, I just repeated what I did before. And then I tried alinging the depth to the screen.
So if you have an object that is itself already tilted before adjusting it, the coordinate system adjusts accordingly. Meaning that the Depth coordinate on this particular object will push it up and deeper (from the screenshot’s point of view), because of the -45 degree tilt.
I’m going to be screwing about a bit more with the bridge and see what I can do there. I want a separate weapons screen, the comms screen, and the mail status screen in there as well
One small thing the developers could do, if they read this and wouldn’t mind. If there could be a rotation function for these objects that rotates them around their own axis. Making these kinds of processes a lot smoother.