Yeah we've had people bring VR up a number of times, and it actually isn't out of the question, but if it did happen, it'd be well after the initial PC/Mac release.
The game is actually in 3D in spite of appearances. It was originally designed as a fully-2D pixel art game which bore a resemblance to the likes of Space Quest IV era 90s graphics, but eventually we realised that to try and fit all the technical stuff we were hoping to do into the game, we'd need a LOT of information on the monitors. Having all the text we wanted visible even from a zoomed-out perspective on the bridge would've been unlikely to say the least.
We could have added a 'zoomed out' and 'zoomed in' resolution for the monitors, but the zoomed-out version would've been illegible so instead we decided to change it up.
We made the monitor screens into textures which are pasted onto 3D objects in the game world and made it so that clicking on any monitor zoomed in to make said monitor full screen.
But it still very much looks and plays like a 2D game. All the rooms on your ship are viewed from the same perspective (the screen tilts around slightly as you move your mouse cursor, but that's it), you shift between rooms with arrow keys rather than physically turning and walking there, and of course the low-resolution textures and low-poly count environments are designed to appear as though they're 2D pixel art.
A lot of people are surprised when they learn it's 3D.
SIDE NOTE: We did actually once chuck a whole bunch of space station rooms together just to run around inside one using a first person controller to see how it would feel. It was really fun for us to see the game in that way, but yeah, not how we'd intended it.
So as far as consoles and VR go:
VR is technically possible, but that doesn't mean we have the time or resources to make it. If the games comes out and is a hit, then who knows! But for the time being we're entirely focused on the v1.0 launch early next year.
For consoles, we've spoken to our publisher about it, and again it's possible to port it, but it'd be a very large project involving re-working a lot of the game's interfaces from the ground up, so it'd be a separate post-release project if it did happen.
Bottom line is that we always try not to box ourselves into a corner and explicitly prohibit the game from running in other ways or on other machines or devices, but currently we want to get the game working on a standard keyboard and mouse setup first and explore other options for additional content or play types later on depending on how it goes!