Plenty of good suggestions in here, folks. Keep 'em coming!
I can’t make any promises about a lot of this stuff right now though some systems which currently aren’t working properly need our attention before trying to make working ones feel better, AND it’s worth noting that we’re simply unable to register clicks without zooming in (we knew long ago this would be a heavily-requested feature, but it’s beyond our technical know-how to make that happen - this isn’t Unity or anything so we’d need to build our own raytracing functionality from scratch essentially).
That bad news out of the way, I think some of the general quality-of-life type stuff like hardware button switches are very useful suggestions.
When it comes to which monitors have dual-functions, it mainly comes down to which ones you might need to use at the same time as others.
Communicating while surreptitiously getting weapons targeted / spun up are two things you’ll want to do at the same time, and observing whether or not another ship is spinning up its weapons while communicating with it also a likely thing you’ll want to do, hence needing sensors, weapons and hailing on three separate monitors.
Ship controls you want to be able to access all the time, but our thinking there was that WASD handles all manual ship movement without you needing to be zoomed in on any monitor at all, and IFF on/off is now (in the latest build) handled with the ‘I’ key.
So yeah a lot of what made us decide one way or another were those kinds of considerations.
We’ll revisit this thread when major stuff is settling down and we can start looking at making the general experience smoother across the board!
Thank you all for your feedback!